![]() Warning that reputation will change when opening a box is now displayed in red > CivilSettlement (=Worker Residence) will not be "discovered" and not marked on map via POI marker but it will be visible on HUD up to 100m Implemented 'HudDistance' property for POIs to reduce cluttering of HUD with many objects (eg Polaris and Talon settlement): see AridStarter and TemperateStarter Fixed: Inventory duplicate with withdrawing fuel / O2 in Logistics window Fixed: Cannot access a private or faction oxygen and fuel tank under a password Fixed: Duplication exploit with Connected Toolbar Fixed: Cannot use F with looting tanks in POIs Fixed: Logistic: F does not remember settings when used with tanks Fixed: Changing from player inventory window to H item menu hides toolbar Fixed: In Logistics window, selecting fuel or oxygen tank doesn't work Fixed: Not connected / assigned container names started with a blank character Fixed: In 'F mode' selected container was displayed twice in dropdown list Fixed: Weight of items added to a vessel container doesn't take effect until exiting & reentering the cockpit Place Decon/Furnace OFF and switch OFF if assigned container is switched Added VolumeCapacity to Player Backpack Logistics UI: Color active button and connected container grid = visually connect logic Evenly distribute weight for modular containers Accessing a container via F does not disable dropdowns in accessible structures anymore Logistics window: added '(C)' in front of CONNECTED container and pin to top, added '(A)' in front of ASSIGNED container and pin to top ![]() Logistics window: Added button for direct access of the device of an assigned container Do not use OUTPUT container as source for construction Display message when trying to put something in the connected toolbar but the connected container is full Logistics window: Setup is retained separately for 'F' and 'F4' modes Added Partial-Pickup from dropped stacks when not enough volume capacity to pickup full stack Weight/volume can now be enabled/disabled via Difficulty Settings (still disabled per default) Please note that the Ballista turret needs power (structure with core, fuel tank and generator). > Talon Crossbow NPC is already added to groups that patrol on terrain around POIs and as sentinel in POI (replaces old green sentinel)Įach Talon settlement has now some defence structures around it Added Talon Crossbow NPC for ranged attacks ![]() Speaking of bug reporting: Please note that we changed the bug-reporting procedure in our forums in order to make reported issues more visible for anyone experiencing the same bug and for internal tracking. Thanks a lot to all of you who constantly report bugs and give feedback. In addition, we fixed several bugs to further stabilize our recent major Alpha 9 update and added several other improvements as documented by the changelog below. For example, for the Talons we added a crossbow for ranged attacks as well as a Ballista Turret to better defend their bases. Of course, Alpha 9.2 is not only about Logistics. We also added a dedicated setting in the game start options to enable or disable weight/volume (note that weight/volume is still disabled per default). Please join the discussion right over here: With Alpha 9.2, we added another batch of changes to improve the handling of the new Logistic System. Added 2 new Tribal Outpost POIs (thanks to Kaeser) Removed collider of entity spawner (thin plate): should now ONLY be used for static spawners Improved Constructor UI: more width for containers on left side, less for construction queue Fixed: Ship on planet having weak vertical thrust in some cases Fixed: If volume check enabled: Issue with putting items back into the player inventory after picking them with the mouse cursor ![]() Fixed: Carbon Fiber Blocks could not be deconstructed Fixed: Intermediate left over items of recursive crafting lost Fixed: Container Controller in X-build sharing Container Extensions Fixed: Logistics window: Deco containers in own structures not accessible "(A) Cargo Box") did only work for devices that have been opened once Fixed: In Multiplayer the container name annotation (e.g. Fixed: Any construction device is set to OFF when game is quit and resumed Fixed: All Constructor-like devices are switched off when assigning another INPUT container (only deconstructor and furnace should do so) Strange roaring Soundloop starts when joining a COOP game Vessels move downwards when all landing gears have been removed of the structure Wrong terrain collider on a dedicated server The correct fix will be released tomorrow - sorry for any inconveniences! Temporary build - deactivates Deconstructors to avoid crashes of the game. Alpha 9.2 Bug Fixes and Improvements - Part II ![]()
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